![]() ![]() ![]() ![]() While the main campaign may only take approximately 1-2 hours to complete, it does also come with mini campaigns for each main character. Many assets are re-used for this mode, which becomes glaringly obvious at certain points. Once again, most cutscenes are not in-game, but rather static scenes filled with character avatars and minimal animations. Unlike Soulcalibur V, this campaign has more substance to it. Soulcalibur VI features a campaign, like the games before it. While a formal analysis has not been run, Soulcalibur VI appears to target and hit 4K resolution at 60 frames per second on the PS4 Pro, though tricks such as dynamic resolution may be used to render the game at lower resolutions if needed. And why not? The Unreal Engine 4 is a robust game engine that supports high-fidelity graphics, and many visual effects and rendering methods to make for a solid performance. Indeed, it has now been used to power games in the Mortal Kombat, Street Fighter, Tekken, and Injustice series of fighters. That’s worth celebrating.The Unreal Engine seems to be the go-to game engine for fighting games these days. Soulcalibur 6 takes an element that takes some skill, but feels amazing - crossing swords in the heat of battle - and gives a little bit of that feeling to every player in a way that prepares them for more advanced ideas. It does this in a way that makes the game more inviting, not less. Reversal Edge is such a smart mechanic because it manages to walk that tightrope, adding an option that focuses intensely on elements that often overlooked by starting players but are essential on their journey to learn the game. Is it Street Fighter with fewer than six buttons? Is it Tekken without shuffles and side-steps? This challenge can make it seem like the only way to evolve these series is to add to them, which can increase the complexity and make each game harder for newer players to learn. It’s really hard for games as old as the Soulcalibur, Tekken, and Street Fighter series to make play more accessible without stripping away the elements that give the games their appeal in the first place. Fans go to town with Soulcalibur 6’s fighter-creation tools ![]()
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